Path Finding Visualisation
This is my A* Pathfinding visualisation. It is the culmination of many new skills I taught myself. I built it using C++ and Raylib, which is a C++ graphics library. Raylib natively supports compilation to Webassembly using Emscripten, which is how the program is playable in the browser above.
I have lots of ideas for new programs to make in raylib, and eventually I plan on getting back into OpenGL and learning NVIDIA PhysX to create more advanced game engines.